Back to All Events

Mall Blaster Battle

  • Kay Jewelers 1402 Southeast Everett Mall Way Everett, WA, 98208 United States (map)

Join us each second Saturday of the month for a day of foam dart blaster (a/k/a Nerf) play at The Everett Mall. Enter through the Rear Mall Entrance located between Floor & Decor and Burlington. Get ready to have some fun in 7,600 sq ft of unused mall space. Bring your own blasters (dart-firing and/or Rival round firing blasters only) or use one of the complimentary loaners available. Bring your own eye protection, water and food, but the darts are provided. All experience levels welcome!

Play rounds of facilitated games that change each month. Enjoy side quests to win prizes. Enter for your chance at a raffle prize. And with special guest appearances each month by Nerf community notables like Captain Xavier, Joe of XFoxGames, and Dr. Flux, each game is a experience you don't want to miss.

Appropriate for Ages 8&Up (Children under 18 MUST be accompanied by a parent or guardian).

There will be dedicated Family areas for players and spectators to rest, and a recommended 14&Up player rest areas. Please bring your own blanket, camping or folding chair.

Event will also feature:
-On-site chronograph blaster testing
-First Aid station
-Trained game moderators

FPS caps (blaster power limits) for all games are 130 FPS (Feet Per Second)

The Mall Blaster Battle Series is made possible by the generous support of sponsors Change the Narrative, Community Foundation of Snohomish County, Snohomish County Sports Commission, Out of Darts, XFoxGames, Silver Fox Industries, Everett Comics, Everett Royals Football, P3G, Captain Xavier, and Mighty Shrub!

January Game Mode Details
Game 1: Clicker Battle Warm-Up Game

1. Players are divided into 2 teams. Each team has a respawn point at opposite ends of the play map. A Moderator at each respawn point keeps track of tags using a people counter.
2. The objective of each team is to tag as many players on the other team as possible during the round. The team that accumulates the highest number of tags loses.
3. Respawn is an individual 10 count.

Game 2: Tick Tick Boom

1. The play map is divided into 2 sides by a line of masking tape and cones. A bundle of prop dynamite is placed on the line.
The dynamite has a 3 minute fuse that activates when play begins.
2. Players are divided into 2 teams. Each team’s objective is to keep the dynamite on the other team’s side. Players cannot cross the dividing line.
3. When the dynamite does off (at the end of 3 minutes), the side holding the dynamite loses.

Game 3: Last Stand
1. One small squad of players attempts to defend its base against a much larger team of attackers.
2. Players volunteer to be members of a small Defender squad. The size of the squad is determined by the number of overall players, but will not exceed 7.
3. The Defenders take one side of the map as their territory, with a base at 1 end. The Defenders have lots of cover and can move cover as they see fit. The Defenders have no restrictions on ammo and blasters.
4. Attacker amass at the other end of the map. Attackers are limited to 15 rounds of ammo at a time. The army is divided into loose waves, waves are staggered at the beginning of play.
5. Length of round is 2 minutes. The Defender objective is to survive the round without all members of the squad being tagged out. The Attacker objective is to tag out all Defenders.
6. Respawn rule. Return to base and individual count to 10.
7. Defenders may use shields. Attackers may not.
8. At a distance before the base, Moderators mark a DO NOT CROSS line. Players cannot cross this line. At Moderator discretion, towards the end of the round, players may be allowed to cross the line.

Game 4: Shootout
1. All players are limited to blasters that use cylinders to hold darts or HIR rounds (10 round capacity). Amount of cover is limited, with none in the center. No shields are allowed.
2. Players are divided into 2 equal teams.
3. Teams must assemble in 2 lines at the center of the map, facing each other with Blasters pointing down.
4. At the Moderator’s signal, teams take 10 steps back from each other. The Moderator counts down until play begins.
5. Tags are single elimination. Respawn is an individual 10 count at the respawn point.
6. Periodically, NPC enemies called the RIVAL Gang will emerge and join the fray. When tagged, they will drop a token. Players must take this token back to their Base to score points. Most scored tokens wins!

Later Event: January 11
L.A. Smash Burgers Pop Up